About This Game The war between the Great Kingdom of Rukand and Fairyland still has not ended. A pupil of the Great Academy of Higher Magic enters the prohibited library to get access to powerful new spells. Out of ignorance, she unseals the Damned Manuscript and releases the Dark Essence. Left alone with the creatures from the Abyss, she has to seal the Manuscript to save her life and sanity. To start the game click on the magical seal in the center of the screen and destroy it. Done? Great! Now you need to put it back before the Damned Manuscript drives you mad. To do this, flip 50 pages of the manuscript and defeat the monster, a prisoner on the last page. It is not necessary to defeat other monsters. 6d5b4406ea Title: Fairyland: ManuscriptGenre: Casual, IndieDeveloper:Naarassusi GamePublisher:RPG_Maker_SUFranchise:FairylandRelease Date: 29 Jul, 2017 Fairyland: Manuscript Free Download [hack] fairyland manuscript Nice little game. Nice little game. It's not clear how to play, and once you figure out the rules it's not clear how it's winnable.. The games instructions are long and boring.It feels like this game was made in 2004.Once you bother to learn how the game is played you realise the game is one big dice roll. 100% luck based. Even with good luck, Impossible to win.. This game is the third game in the Fairyland series. In this one, you play as an appentice of the Great Academy, who feels the need to learn better spells so as to fight the evil fairies... so he\/she sneaks into the library and finds a nice scroll that they think will help them learn. They only have to dispel the ward on it...Which goes about as well as it always does in such situations.Now, you have to run the gauntlet of the fifty pages to trap the demonic entity stuck within... before it works itself completely free... or you go insane...All of that is nice... except the amount of sheer luck you'll need.While the first game is slightly understandable, and the second game fun and easy, this one... is perhaps a touch too random and hard.Only get this in the bundle, and then if you don't care if it stays unfinished in your game library.... Seems like it could have been cool. But the "tutorial" is really just a book with not enough useful info to understand how to play. There is also no help anywhere online on how to learn how to play. And the help discussion on how to play it, basically just re-explains the not so helpful gameplay tutorial. It just all is completely random, no skill needed. I died on the first page several times. The dev's responses to trying to help those that don't understand the game, is to direct them to a minor tutorial that just re-explains everything in the game over again. The game is too luck-based as well. It's literally 50 levels of just rolling the RNG dice once you kind of understand the game. I def would have refunded if it didn't take me 6 months to get around to. lol. Fairyland: Manuscript is a turn-based puzzle\/strategy game that has some reasonable ideas, buried beneath a lot of bad implementation. It managed to keep me interested enough to play through to the last level, but I have no desire to ever replay it.The most obvious problem is that this game is bad at explaining how you play it. There is no tutorial. The rules are explained in a several pages of text that is not always clear, and has few diagrams. Most damningly, this text is not available in-game. Indeed, as far as I can tell the only way to reread the rules is to quit your current game and start a new one! Indeed, I didn't actually beat the game because I forgot that what you need to do at the end is slightly different and had warning or way to check.So, the basic game mechanics are as follows. The game is divided into 50 levels, each of which represents a page of the titular Manuscript and contains an enemy you must survive. At the beginning of each level, you suffer a random and unpredictable negative effect (about which more later). The levels are themselves divided into 5 turns, at the beginning of which you generate some mana. During your turn, you can use mana stored up previously to buy and cast spells, and to prevent curses inflicted on you by this page's enemy. The first few enemies will send three curses at you; later ones will send four. If you can prevent all the curses, you defeat enemy and get a positive effect at the end of the level. Otherwise, you'll suffer a negative one, and if you don't prevent any of the curses you also lose one life (sanity). The positive and negative effects you suffer at the end of turn are listed in advance, so you can decide if you want to try and defeat an enemy or store up mana for later. You only have to defeat the very last enemy to win the game.This is then ultimately a game of resource management, and as someone who enjoys those I did have some fun. The semi-random selection of spells encourages interesting strategy choices, knowing when to keep the spells you have or when to look for new ones. Similarly, the semi-random mana generation is interesting: you get 6 mana a turn, 3 of which you fix at the start of the game and the rest are random each turn. There are 4 types of mana, so keeping access to all of them is tricky.The big problem is the random negative effect you get hit by at the start of each turn. These prevent the game from becoming trivial or static, but they do so in a way which is not fun and can, in some cases, force you to lose through no fault of your own. In particular, one of these negative effects will wipe all your mana. This makes all your previous play irrelevant, and means you will suffer this enemy's end-of-level negative effect. When this forces you to lose all your spells, it is highly frustrating and not a good design decision. Further, if followed by certain other negative effects you can be insta-killed with no options, also a very bad piece of design.The game has problems in its presentation as well. Visually, it looks nice enough, but is kind of boring. There's only one screen you'll ever see, which I'd accept in a free game but less so something with this pricetag. Worse is the audio design. You will hear the same two or three lines of dialogue, unchanged, over and over again. I quickly muted the games sound for my own sanity. Also, the transition between levels would benefit from a skip button, given that you'll see it fifty times.I do see positives here. I think that the designer could eventually, if they keep working, make some genuinely good games. This feels like an early, rough effort. But this is what I'm reviewing, and I can't recommend it, and certainly not at full price.
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Fairyland: Manuscript Free Download [hack]
Updated: Mar 10, 2020
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